AI Insights · Timothy · July 2024
Top 5 Theme Parks Games on Android in the US - Q2 2024
Discover the performance of the top 5 theme park games on Android in the US for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 theme park games on the Android platform in the United States displayed diverse performance trends across downloads, revenue, and weekly active users. Here’s a closer look at how each app fared during this period.
Disney Magic Kingdoms saw fluctuating revenue, peaking at around $72K in the second week of April before gradually declining to approximately $31K by the end of June. Downloads spiked to 17K in mid-May but generally hovered between 4K and 8K during other weeks. Weekly active users reached a high of 101K in mid-May, with fluctuations throughout the quarter, ending at around 69K.
Idle Theme Park Tycoon experienced a steady increase in revenue, starting at $3.7K in early April and peaking at about $13K in mid-June. Downloads remained relatively stable, averaging around 3K to 4K per week, with a peak of 4.5K in late May. Weekly active users showed a gradual upward trend, increasing from 18.5K in early April to approximately 22K by the end of June.
RollerCoaster Tycoon Touch had moderate revenue, starting at $4.8K in early April and ending at about $3.3K in late June. Downloads were minimal at the beginning of the quarter but picked up to 2.5K in early June. Weekly active users increased significantly from 2.2K in early April to 4.5K by mid-June, before dropping to around 3.1K at the end of the quarter.
RollerCoaster Tycoon® Classic maintained stable revenue throughout Q2, starting at $2.2K and ending at approximately $1.3K. Downloads fluctuated, peaking at 1.1K in the second week of April and stabilizing around 600 by the end of June.
My Aquapark: Idle Water Empire saw a notable increase in downloads, starting at 3.5K in early April and reaching a high of 27K by the end of June. Revenue showed a similar upward trend, beginning at $1.1K and peaking at $1.2K in the last week of June. Weekly active users displayed significant growth, rising from 33K in early April to over 102K by the end of the quarter.
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